AI Insights · Timothy · April 2024
Top 5 Trivia Games on Unified Platform in Latin America for Q1 2024
Explore the performance of the top 5 trivia games in Latin America for Q1 2024, with insights on downloads, revenue, and active users.
The first quarter of 2024 has seen significant activity in the trivia game category on a unified platform in Latin America. Here's a breakdown of the top 5 trivia games and their performance metrics.
Akinator from Elokence SAS showed a steady increase in both weekly downloads and active users. Weekly downloads peaked at approximately 453K in the week of March 4, while weekly active users reached around 1.65M during the same period. The game also experienced a notable increase in weekly revenue, hitting approximately $1.3K in late February.
Trivia Crack: fun quiz games by etermax maintained a consistent performance with weekly downloads fluctuating between 82K and 132K. The highest spike was observed in the last week of March at around 124K downloads. Weekly revenue remained robust, peaking at approximately $3.7K. Active users saw a dip mid-quarter but recovered to about 565K by the end of March.
Guess Monster Voice, despite having no revenue data, recorded significant weekly downloads early in the quarter, peaking at around 147K in early February. However, downloads saw a decline towards the end of the quarter. Active users showed a positive trend, reaching approximately 294K by the last week of March.
Stop 2 - Word Trivia Game from Fanatee, Inc. had stable weekly downloads ranging from 65K to 104K, with a peak in the first week of January. Weekly revenue was modest, peaking at around $398 in the second week of January. Active users remained relatively steady, ending the quarter with approximately 336K users.
Finally, Words to Win by HDuo Fun Games saw a decline in weekly downloads from around 140K at the beginning of January to approximately 77K by the end of March. Weekly revenue remained minimal, with a slight peak at $17 in the first week of January. Active users also decreased, stabilizing at around 165K by the end of the quarter.
The data for this analysis comes from Sensor Tower, providing valuable insights into the performance of these top trivia games in Latin America. For more detailed analytics and trends, visit Sensor Tower.